Virtual Reality as an Active Learning Tool for Undergraduate Psychology Students
DOI:
https://doi.org/10.29197/cpu.v16i31.328Keywords:
virtual reality, active learning, cognitive behavioral therapy, psychologyAbstract
Virtual reality (VR) is an emerging technology that is not only revolutionizing the way therapy is provided, but the way we teach. It is an experiential and active learning teaching tool due to the experiential participation that students assume. Generally speaking, treatment and teaching-learning protocols that use this tool have been created for developed countries, where the bulk of this research is produced, but recently, a similar process featuring VR was conducted in the Dominican Republic to treat panic disorder with agoraphobia. For the purposes of this study, we relied on the use of multiple active learning strategies and concentrated on analyzing the perspectives and impressions of Dominican psychology majors in regard to the use of VR as a didactic and therapeutic tool. The results were consistent with the existing literature: students showed anxiety about the device’s effects on them, they preferred experiential techniques, and valued moments of relief. VR also positioned itself as a valuable active learning tool that was favorably valued by students. We discuss the implications of these student perspectives and offer suggestions for future studies and lines of research.
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