The Impact of TryHackMe on the Teaching of the Cybersecurity
Keywords:
cybersecurity, higher education, active learning, gamification, pedagogical innovation, TryHackMeAbstract
The teaching of cybersecurity in higher education requires learning experiences that combine theory, practice, and reflection within safe and controlled environments. At the School of Computing and Telecommunications Engineering (EICT) of the Pontificia Universidad Católica Madre y Maestra (PUCMM), the integration of the TryHackMe platform since January 2024 has aimed to strengthen cybersecurity instruction through virtual labs, guided challenges, and progressive simulations. In this context, this article presents an experience report documenting the implementation process, curricular integration methodology, assessment mechanisms, and motivational strategies used to foster active learning. Through a student-centered approach, progress was achieved in developing technical competencies, participating in Capture The Flag tournaments, and building a culture of continuous practice. In addition, faculty certifications and institutional recognition are highlighted as key factors that reinforced the pedagogical value of the project. Finally, the lessons learned and sustainability challenges are discussed, offering a replicable model of educational innovation in university-level cybersecurity.
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